ART, RESEARCH & DEVELOPMENT IN COMPUTER GRAPHICS
The freehand modeling of three-dimensional human faces with an usual 3D-animation software is still a big challenge for many CG Artists. A problem during the modeling process of real, human-like characters is the observance of certain natural proportions. An important role plays the famous Golden Ratio, which is difficult to be applied in many ways.
Continue reading “The Golden Ratio in 3D human face modeling” »