ART, RESEARCH & DEVELOPMENT IN COMPUTER GRAPHICS
There’s a simple workaround to load BVH-Files directly from Brekel to 3ds Max without using MotionBuilder:
Continue reading “Biped Motion-Capturing for 3ds max with the Kinect (2)” »
There’s a simple workaround to load BVH-Files directly from Brekel to 3ds Max without using MotionBuilder:
Continue reading “Biped Motion-Capturing for 3ds max with the Kinect (2)” »