ART, RESEARCH & DEVELOPMENT IN COMPUTER GRAPHICS
There’s a simple workaround to load BVH-Files directly from Brekel to 3ds Max without using MotionBuilder:
What you need
- Microsoft Kinect with USB-Adapter for PC
- 3ds max 2009, 2010, 2011, 2012
Download
- The OpenNI Driver
- The Brekel Kinect Driver
- or use the Auto-Installer with OpenNI and Brekel
- you also need the Brekel Kinect MotionBuilder Device Driver
Install the Drivers
- Install OpenNI first
- Install Brekel
Confirm all security messages and continue.
Connect & Test
- Connect the Kinect via USB and wait for windows driver confirmation at your taskbar.
- Start Brekel (Start -> Programs -> Brekel Kinect -> Brekel Kinect). This software is a standalone software for recording motions (MoCap).
Calibrate user
- Make sure ‘Nite User Tracking’ is enabled.
- Place your Kinect on a planar surface and horizontal to the room
- The complete user have to be visible in color mode
- Calibrate in T-Pose (unnecessary when the official Microsoft driver for PC is published)
- Don’t move until Brekel is calibrating
- The calibration was succesful when the points in 3D and Depth mode are found
- Jump around!
Recording Motions without using MotionBuilder
- When the actors skeleton is detected you’re able to record as BVH.
- Select your capture folder
- Use Biped (3DMax) and set Write positions on
- Set your delay and click “Start Capture BVH”
- Jump around…
- … and click stop (when you record again the capture number will be increase
Biped in 3ds max
- Open 3ds max
- Create a Biped (Main Menu -> Create -> Systems -> Biped)
- Go to Figure Mode (Motion-Panel) and set its height to ca. 170 – 180 cm
- Leave Figure Mode
- Load Motion Capture File in the Motion Capture-Rollout (A)
- Select BVH file type and open your capture file (B)
- Set Limb Orientation (bottom right of the window) for the Knees and Elbows to Angle, instead of Point (C and D)
- Click Ok (E)
- Save your Motion as BIP-File… (F)
- …and load the .BIP file onto your own Biped (G)
This workaround is much easier than recording a MoCap-File with MotionBuilder. For professional users MotionBuilder is the right choice to correct noisy motions and re-animate your takes.
Greetz
Vali

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Greate resource!Many Thanks!
can you use the 360 kinect version instead of the pc kinect version?
Yes, both kinects are compatible to this workaround.
No driver found
dont work
hey!
first of all…
Great Great recource!
but…
when I import the BVH it deforms my character.
Any way to disable or get around it?
thanks in advance!
,Simeon
Try this:
- Import BVH on bip (let it be deformed).
- Save the bip motion as a bip-file.
- Open file with your character
- Load the .bip motionfile on charactar.
It’s may work.